In development
Infinite open world
The world is procedurally generated and never ends. The farther you travel from spawn, the more dangerous it gets.
Build by day. Survive the night.
Mine resources, build your defenses, and face zombies and dragons with friends. The original team is rebuilding CastleMiner Z in Unreal Engine 5.
Trailer
Development update
The original team is rebuilding CastleMiner Z in Unreal Engine 5. We are targeting 2027 for the Steam release, and we will announce a firm date when the game is ready.
Console releases are planned, with platforms and timing still to be confirmed. Beta registration is open for a chance at early access.
About the game
CastleMiner Z came out on the Xbox 360 in 2011 through Xbox Live Indie Games, and it helped invent the creative survival horror genre. You mined all day, built up your defenses, and hoped the walls would hold when night came. It eventually became the best selling independent title on the Xbox 360.
Resurrection is a complete remake of that game by the original team. The technology the old game ran on is outdated, so we're rebuilding everything in Unreal Engine 5. It falls somewhere between a remake and a sequel. You get the game you remember with a full graphics overhaul and a lot of new features, on an engine we can keep updating for years.
Features
These are the features we are building toward. Gameplay is still in development; the additional game modes below are planned. Watch the trailer and dev streams for footage from current builds.
In development
The world is procedurally generated and never ends. The farther you travel from spawn, the more dangerous it gets.
In development
Mine and build while the sun is up. Once night falls the zombies, skeletons, and dragons show up, and you'd better be ready.
In development
Play with your friends or against them. Online multiplayer was a huge part of the original and it's coming back.
In development
Every block in the world can be placed or destroyed. Dig tunnels, wall yourself in, build whatever keeps you alive.
In development
We're keeping the gunplay and enemy behavior close to the original game, just tuned up for the remake.
Planned modes
Endurance, Survival, Creative, Dragon Endurance and more are planned, just like in the original.
Community
We stream most of the development live and a lot of what goes in the game comes from community feedback. If you want to follow along, or tell us what the game needs, these are the places to do it.
We stream development live on YouTube. Come watch the game get built and ask us questions.
Watch on YouTubeHang out with the community and talk to the team. Beta news usually shows up here first.
Join the serverPost feature requests and feedback on the Steam forums. We read all of it.
Open the discussionsWe're unfunded and working on this full time, so the Patreon genuinely helps keep the project going.
Support the teamWe're also running a Kickstarter campaign for the game if you want to back it there.
View the campaignShirts, hoodies and other CastleMiner gear from the DigitalDNA store.
Visit the shopAnnouncements and screenshots on the official CastleMiner Facebook page.
Follow alongWe stream on Twitch now and then too.
Follow on TwitchCommunity Voxel Program
You can build voxel models in our free browser tool and submit them to us. If your model fits the game, it could end up in CastleMiner Z: Resurrection.
Beta
Beta registration is open now. Signing up gives you a chance at beta access, and we'll email you when there's real news to share.